Module overview
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- How users interact (dialogue) with system
- How to design, prototype and evaluate a user interface
- How different disciplines (human factors, cognitive psychology, engineering, graphics design, ethics etc.) influence the design of interactive systems
- The classification of input/output devices and techniques
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Describe the process of designing for interaction and why a user centred approach is preferred
- Explain the main theories of cognition and how these are used when designing interactive systems
- Classify the different input/output devices as to their effect on human-computer interaction
- Describe the main concepts (conceptual model, metaphors and paradigms) that influence human-computer interaction
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Design a solution interacting with a computer system
- Evaluate a design for interacting with a computer system
- Choose appropriate methods of evaluating an interactive system
Syllabus
- User Psychology
- Hardware (input/output) devices
- Models and Metaphors
- Interaction styles, Graphical User Interface (GUI) and windowing systems
- Design methodology
- Accessibility
- Guidelines, standards and metrics
- Evaluation
- Advanced Interfaces
Learning and Teaching
Type | Hours |
---|---|
Follow-up work | 39 |
Wider reading or practice | 47 |
Preparation for scheduled sessions | 11 |
Follow-up work | 11 |
Lecture | 36 |
Revision | 10 |
Total study time | 154 |
Resources & Reading list
Textbooks
Dix A, Finlay J, Abowd G and Beale R, (2003). Human-Computer Interaction. Prentice Hall.
Preece J, Rogers Y, Sharp H (2007). Interaction Design: beyond human-computer interaction. Wiley.
Barfield L (1993). The User Interface: Concepts & Design. Addison Wesley.
Norman DA (2002). The Design of Everyday Things. Basic Books.
Serengul Smith-Atakan (2006). The FastTrack to Human-Computer Interaction. Thomson Learning.
(2007). Sharp Interaction Design. Wiley.
Prentice Hall, (1993). User Interface Design. Cox K & Walker D.
Shneiderman B, (2004). Designing the User Interface. Addison Wesley.
Jones (2006). Matt Mobile Interaction Design. Wiley.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Final Assessment | 30% |
Continuous Assessment | 70% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat Information
Repeat type: Internal & External